AI Insights · Timothy · July 2024
Top 5 Boat Games in Belarus Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 boat game applications in Belarus for Q2 2024, including weekly downloads, revenue, and active users.
The second quarter of 2024 saw notable activity in the boat game category on a unified platform in Belarus. Here’s a detailed look at the performance of the top 5 applications.
My Cruise from EYEWIND LIMITED experienced dynamic trends throughout the quarter. Weekly revenue showed fluctuations, peaking at around $42 in mid-April and maintaining modest values between $3 and $18 in other weeks. Downloads reached their highest at 2.9K in the week of April 8, with a general downward trend towards the end of the quarter, settling at just over 1K. The app's weekly active users increased steadily from 2.1K to approximately 4.7K by late June, indicating growing engagement.
Ship Simulator: Boat Game, published by Azur Interactive Games Limited, showed a varied performance. The app generated $16 in revenue in the final week of June. Downloads were highest in mid-April at nearly 2K and experienced a significant drop to just 47 by the end of June. Active users, however, remained relatively stable, ranging from 5.7K to 7.1K throughout the quarter.
Submarine Jump! by Kwalee Ltd had an interesting quarter, with a notable peak in downloads at 2.4K in mid-April. This initial surge was followed by a sharp decline, reaching as low as 8 by the end of June. Active users mirrored this trend, peaking at 2.7K in mid-April and decreasing to 194 by the end of the quarter.
Battle of Warships: Naval Wars, published by Dumitru Muset, experienced a steady performance. Weekly revenue remained low, mostly at $1 or $2. Downloads showed a consistent pattern, hovering around 200-300 weekly. Active users started at 676 and showed a gradual decline, ending the quarter at 396.
My City : Boat Adventures from My Town Games LTD had a relatively stable quarter. Weekly downloads were modest, ranging from 46 to 73. Active users showed slight fluctuations, starting at 1.1K and maintaining a similar level throughout the quarter, ending at 1.1K.
For more detailed insights and data, visit Sensor Tower.